Interview: game designer Tomasz Ostafin
Gris, Unravel, Machinarium, Seasons After Fall… In recent years, I’ve been cherry-picking videogames a lot and they have several features in common: they ...
Gris, Unravel, Machinarium, Seasons After Fall… In recent years, I’ve been cherry-picking videogames a lot and they have several features in common: they ...