Gris, Unravel, Machinarium, Seasons After Fall… In recent years, I’ve been cherry-picking videogames a lot and they have several features in common: they have beautiful game-design and usually are simple platformers or point-and-click adventures. And I also appreciate when the game is accompanied with a beautiful soundtrack (see Soundtrack Monday for Machinarium, Gris, Seasons After Fall and Unravel).
All these features are present in a new game called Papetura from a Polish game designer and developer Tomasz Ostafin. Tomasz has been developing the game by himself for several years now (see official website and Steam page). What makes Papetura so original is obvious at the first glance: it’s made completely out of paper. Yes — every single level, all the characters, every corner of the game was built from a real paper models. Tomasz had to build it from paper first, then arrange all the lights, make photographs, post-process them in Photoshop and then transfer them to the game engine, where the whole world came to life thanks to animations.
I really like such original games, so I asked Tomasz for an interview. He will walk us through the whole process of creating Papetura, share his sources of inspiration, explain how studies of architecture helped him in the development, and how Amanita games (czech based developer studio) helped to start his game-designer career.
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